Monday 15 March 2010

Ideas that will be ignored, number 462: Reinventing the gift system


Gifts in Istaria are a nice thing - they can be cast on you by other players (or yourself) with each adding a temporary, but long, two-hour bonus to a statistic. As you go up in levels, you get additional gift slots, so these nice little bonuses can stack up. The power of the bonuses also increases as the caster gains levels and although they aren't huge, they can make a real difference.

Since the game was launched, though, there has been a static number of gifts - namely bonuses to the games four main stats (Strength, Dexterity, Power and Focus) alongside Speed, Alacrity (which speeds up your casting) and Armour. In addition, dragons get Velocity (for flying speed) and Dragon's Gift (adding to their specific abilities).

Now I'm not criticising the system, quite the opposite - gifts are useful, scale well and are a good element of the game. However, I think the developers are missing a trick with them. I expect they would be a relatively easy thing to introduce more of, so why not firstly have some fun, and secondly add some really good high level ones to quest for?

Seasonal things, for example, could be fun. Istaria does good events for the likes of Halloween and Christmas, but they could be spiced up with some fun gifts - silly stuff that, when cast on you, you had the choice to accept. You could jingle as you walked, have a different appearance, or sprinkle snow behind you as you ran - who knows. But they could also be a little malicious too - perhaps there could be an extra slot for pranks at Halloween, for example.

At the other end of the scale, you could add quests where the reward was a high level gift ability (not formula, so keeping it as a hunting prize), perhaps in line with a character's class. It would be good if they were level 100, say, but each character could learn achieve only one, aligning them to a certain class (which is sadly lacking nowadays, with so many multi-level 100s roaming around).

Thee bonuses could add extra bonuses when fighting certain types of creature, or in certain places in the world, maybe they would buff healing spells or increase fire damage versus the withered Aegis. The list of possibilities is endless. If you've got any ideas, please post a comment. You may even get a prize for being the first ever person to comment on my blog :p

If you happen to have landed here from the moon and haven't realised this blog is about the MMO (that's 'massively multi-player online' game) Istaria, which you can play for free, go check out its official site at www.istaria.com

Tuesday 9 March 2010

Beginners guide to Istaria, part 2: Here we go!


Once you've chosen the race, sex and look of you, and then chosen a name, and clicked that you're ready to go, a brief wait will see you arrive at your first location in Istaria - the basic training area.

You will see the blue window pictured to your right, which asks if you want to continue with the tutorial. If you've played any kind of 3D MMORPG before, you can probably skip this section, as it will largely be telling you how to suck eggs. That said, in truth it's pretty short and some of the controls in Istaria are a tiny bit different to most other games like it, so its probably worth doing just to get your bearings somewhere safe!

Istaria can be a harsh game, compared to most MMOs. On one hand, when you die you don't actually lose anything - equipment, experience points etc. However, you do get 'death points' (or DPs) once you get up a few levels. These can seriously slow down your hunting for the day, as they reduce your stats cumulatively, so it's worth trying to stay alive as much as possible!

If you've decided to stick around, and are completely new to this type of game, it's worth taking a look at a few of the graphics that have just appeared around the edge of your screen (see picture, right). These boxes make up the GUI, or 'graphical user interface' - they give you important information about your character, your surroundings and other players/non player characters (NPCs), as well as options as to what you can do in the game.

One of the great things about Istaria is that every part of the GUI can be moved around your screen to suit the way you want it to look. When you're playing in windowed mode (which means you can still see your Windows bar across the bottom of the screen), you can even make the viewable playing area shrink down to leave a border round the edge for your various menus and tool bars.

However, for now I suggest leaving things where they are, mainly because you'll probably change your mind about what you need to see, and how clearly, once you get a few game hours under your belt. It will also make this tutorial easier to follow!

First, look at the menu at the top left of your screen, pictured right. Note that this, and all the other boxes on the screen, can be 'right'clicked' to change a few attributes - namely window/border transparency, whether the particular window is locked in place on the screen, and options to show the 'title bar' and to 'auto hide' the box until you scroll over that area of the screen.

In addition, some - such as this one - have a 'simple mode' option. Generally, this reduces the size of the particular part of the GUI by removing the text and just leaving bars and icons. This is probably worth doing once you've become accustomed to how everything works, as it can greatly reduce clutter on screen.

This first part of GUI is the 'Actions' box. You'll notice four of the eight sections are currently greyed out: this is because something needs to be selected/highlighted by you (such as an NPC, resource, enemy etc) before you can do these actions. To select someone or something, simple hover the cursor over them/it and click the left button - you can try this now by clicking on one the guys in front of you (don't worry, their on your side!).

This menu is fairly straightforward, but is one that personally I only tend to use two buttons of - the top two. 'Recall' teleports you back to wherever you are 'bound'. There is one of these binding points just the other side of Ryson, the guy standing before you.

As your character moves through the world, you'll find it very useful to be able to instantly return to a certain town, or property - for example, to complete a quest or return with resources. This button takes you to that spot. 'Stop action' does what it says on the tin - it will stop you fighting or casting mid spell, or stop crafting etc.

'Attack', 'Greet', 'Trade' and 'Gather' should be self explanatory, starting the action as long as you have the correct type of person or resource selected - you'll find you can normally do these actions by right-clicking the selected object too, which I tend to find more convenient. 'Create' opens the create item menu - more on that later - while 'Sit/Stand' makes you do just that.

The top right corner, pictured here, contains some crucial information. The large box on the left ('Self Status') is particularly important, as it displays some details vital during every combat. The two square boxes on the left show the current action being performed and the next one that is queued up to happen. So, if casting spells in a battle, the top icon will be the spell being cast, and the second the one you have ready to go off immediately afterwards.

Next to this you have four horizontal bars. The full red one at the top shows your current health, as does the number next to it. You'll be keeping an eye on this in combat, if you know what'd good for you! The next two below will track your adventuring experience and crafting experience, showing how close you are to the next level in your currently chosen schools, while the bottom one represents how close to your full carrying capacity you are.

Right of the Self Status box is your compass. A right-click of this will give you the option to 'show position' - you'll find this handy to have on if people give you co-ordinates, or you want to let people know where you are. There is also a 'show map' option, although it's a lot easier to just press 'm' on the keyboard. You'll see the map also shows co-ordinates and allows you to post points of interest, which can be extremely handy! More on the map later though.

Below the compass are two boxes that are also crucial. The first shows any effects that are currently helping, or hindering, your character. Currently, there will probably be a 'Road Bonus' in effect, as you're standing on a road section - move onto the grass, and this will disappear. You need to keep a close eye hear, especially in combat, as effects cast on you by creatures often need to be dispelled before they do some serious damage.

You'll notice a square in the box too, in brown, like the ones in the self status box that show spells you're casting. Here it represents a 'Gift Slot' - these are two-hour bonuses that can be cast on you by players. As you advance in levels, the amount of gifts you can have cast on you at one time will increase.

The black 'Target' box below this contains details about whatever you've currently selected by left-clicking it. If it's a creature or person, it will show the direction they're in, their name, their health and their rating (rating is basically their level). If something doesn't have a rating close to yours, its probably best not to take it on!

Next we have the boxes in the bottom left. The large one is a chat window, the same as the one on the bottom right of the screen. These are very customisable - more on them later.

The vertical bar with the ten numbered squares is again important, as it contains 'Hotkeys'. This is where you can drag various functions such as spells and special attacks to be easily able to use them quickly. You can have lots of these open at once, and once you go up a few levels you'll find you'll probably have at least two or three open at once. If you right click on this Hotkey bar you'll see an option for 'New Hotkey bar'. Once you've clicked this, a second one will appear.

Notice the difference in colour - one has a blue line shading down the centre. This is the 'primary' bar, and can be changed by right-clicking another bar and selecting 'Set as primary'. While you're playing, you'll be able to cast any spell or use any effect in these bars by left-clicking them with the mouse when your cursor is over it. However, the primary is also connected to the numbers on your keyboard, which many people find much easier to use in dicey situations.

And finally for now, the blue button bottom left. This is a key area, as it takes you to a mass of menus that open up all kinds of goodies - including any of these boxes if you've closed them by accident! I'll leave you to mess around in here, while I go and get a well-deserved coffee...

For more information, check out the official website at www.istaria.com

Tuesday 2 March 2010

Blight Update 180: Nothing to moan about?!


Well, by the looks of the boards so far, this is the least controversial update for a while. The sslik racial skill 'improvement' looks a bit lame compared to the ones other races have had recently, but that said our other racial skill, Sslik Regeneration, rocks, so no complaints.

It has been a bit of a bind having to go and attune to some of the gates I've happily going to for years, as they've made changes to them, but actually its been nice to go to some areas of Istaria I haven't been to in a while.

I'm saving my trip 'home' to Sslanis until last, as it will be good to see the old city again.

Check out the official website at www.istaria.com


Additions
  • Dragons can now get a technique called Claw Socketing that creates a weapon socket for Dragon Claws and requires Sandstone Bricks instead of Cedar Boards. Melli in Sslanis carries the new technique for sale.

Changes

Abilities and Items
  • Steelsilk Sack is now usable at Level 100
  • Primal Rage no longer conflicts with other Primal boosts.
  • Ice Barrier will no longer conflict with other damage shields.
  • Wolf-Hunter ability now applies only to Ranged attacks.
  • Talisman and Scale formulas now have coin value, but are no longer tradeable.
  • Satyr Silver and Slate formulas are now stackable, have a coin value, but are no longer tradeable.
  • Sslik Innate Armor no longer boosts base armor that Sslik don't have. Instead, it now has a chance to reduce incoming physical damage by 5%.
  • Boar's Rage effect will now overwrite Reklar's Winds of Fury effect as well as other epic effects.
  • Mental Bane now gives an augmentation when it fires instead of straight damage.

Monsters
  • Forest Skulk now drop coin
  • Spider Bite will now do pierce damage.
  • Tweaked the treasure tables of Magma Kwellen
  • Tweaked the treasure tables of Pale Hatchlings
  • Tweaked the treasure tables of Ghostly Dragons
  • Ghostly Dragons are now members of the Aegis Dragon Mage school, do spirit damage, and are incorporeal.
  • Pale Hatchlings are now members of the Aegis Dragon Warrior school.
  • Tiny Grass Beetles are no longer social. Levels 5 - 8 Tiny Grass Beetles are still aggro.
  • Tweaked the Massive Elm Treant spawns so that only Rumbleknot's crosses the roads.
  • Forest Skulk Elders no longer carry the Darkoak Quarterstaff, but instead a less powerful quarterstaff.
  • Tweaked the treasure tables of Small and Regular Snow Beetles
  • Frostbite the named Snow Beetle now has a range of levels when spawning.
  • Small Snow Beetles and Frostbite are now scaled according to their rating.
  • Mimics now have resistances and vulnerabilities that fit their proper type (Metal, Wood and Stone).

NPCs
  • Alistair at the Festival Grounds now carries all costumes for sale.
  • Quartermasters now charge coin instead of Bounty Markers for Techniques.
  • Quartermasters are now tiered:
  • Melli the former Consigner in Sslanis now carries all Tier 1 Techniques including Socket techs.
  • Elmond in Dalimond now carries all Tier 2 Ability, Adventure, Defense and Statistic techniques.
  • Nalithess in Chiconis now carries all Tier 2 Craft and Spell techniques.
  • Holm in Mahagra now carries all Tier 3 Ability, Adventure, Defense and Statistic techniques.
  • Edison New Rachival now carries all Tier 3 Craft and Spell techniques.
  • Grendan in Aughundell no longer carries crafting techniques, but instead carries Weapon Dyes
  • Janner Cinderfall has relocated home to Feladan and still carries Armor Dyes.
  • Bacharath at the Satyr Refugee Camp now sells ore and slate that were once found on the Satyr Islands and the formulas needed to process them
  • Bacharath now sells the Talisman and Scale formulas used for fighting the Satyr Island Wisps
  • Toraebel has departed for the Forbidden Zone
  • Ella and Sela in Dalimond are sisters and now have the last name of Verin.
  • Guard Marie Annis no longer carries a sword.
  • Fillet in Sslanis is now a member of the Confectioner school

Quests
  • Moved the location for locating the Skulk Village in quest "The Forest Skulk Artifact III" so its more intuitive.
  • Chance of getting each of the components needed while on Assist Balit with his Research quest is now greater.
  • Refactored quest "Tooth and Claw VIII: Icy Dire Wolves" to use a kill_keyword and to include better directions.
  • Refactored quest "Tooth and Claw VII: Western Deadlands" to use the proper kill_keywords and to include better directions.
  • Refactored quest "Tooth and Claw VI: Academy of Draak" to use kill_keywords and to include better directions.
  • Refactored quest "Tooth and Claw II: Silver Golems" to include better directions
  • Quests "Cleric's Quest: Speak with Mera in Kion about further training", "Warrior’s Quest: Speak with Mattias in Kion about further training", "Scout's Quest: Speak with Geela in Kion about further training" and "Mage’s Quest: Speak with Rennis in Kion about further training" are no longer level-based, but will appear after you complete the regular school quest lines.
  • Quest "Gerix's Quest: Visit the Cities of Dragonkind" is now known as "Gerix's Quest: Visit the Grand City of Chiconis" and only takes you to Chiconis. It includes better directions for reaching the city and also you can speak with NPCs along the way.
  • Quest "Druid: Avenge the Fallen Druid" is now only given by Grosok and all dialog is now "sslik-ified". It also contains better directions.
  • Updated the "Breath of Fire III", "Breath of Lightning" and "Breath of Ice" quests to properly reference Bacharath instead of Toraebel and to also reference the new situation with Satyr Silver.
  • Updated the dialog in quest "The Forest Skulk Pledge" to remove confusion regarding the tombs and the skulk.

Other
  • The portal to Drakul for Naka-Duskael was bugged beyond all recognition and so has been removed.
  • The spawn of Cerulean Azulyte which had once been at the bottom of the Chiconis Community Lair is now above ground in approximately the same location.
  • World Map An updated version of the world map (the Istaria map) was added with this patch. Of note, the Istaria map now has more some new filters that indicate where different locations are on the map. Players will find locations sorted between cities, settlements, communities, geographic areas, and points of interest. Settlements are generally towns where players can buy plots, but also may find NPC's that give quests. Communities are the "guild communities" of the world. Geographic areas are large regions of the world, whereas points of interest are generally smaller areas.

Fixes
  • Corrected the step dependencies in quest "Plundered Tombs: The Tomb of Crankenspank" so that finding the Tomb will now progress properly to the next step.
  • Emblem "Defender of the Iron Guard" now has the correct description.
  • Giant and Tremendous Sand Beetles now have the proper loot.
  • Gerix will no longer allow dragons to have all his quests at once.
  • Gerix's Tooth and Claw Mastery quest now depends on you speaking only to him, not to his too-closely named cousin Xerix in Dralk.
  • Removed the lame attempt at a treehouse from the tree near 22591, 22392
  • Corrected the terrain near the Dalimond March Gate so that it covers the edge of the wall.
  • Removed the odd terrain patch near the Clothworking factory west of Dalimond.
  • Ssoren the Town Marshall will again speak with the Gifted.
  • Slayer of the Myloc Queen banner and mural now properly require Myloc Queen Hair.
  • Quest "Outfitter: These Boots Were Made For..." now deletes the Flaxen Boots instead of giving you five more.
  • Source of Power: Astronomical Observations now properly asks players to return to Minisia with just one copy of the Astronomers Letter, not 5.
  • Instructions for Empowering the Artifact formula will now truly use Intuition.
  • Forest Skulk Hunters will now use Spears instead of Bows and are members of the Forest Skulk Spear school.
  • Corrected duplicated dialog in quest "Iron Guard: Disturbing Rumors"
  • Metanl Bane technique now attunes spells on install.
  • Calimir's Hide Grip technique now attunes weapons on install.
  • Guran the Blacksmith will no longer automatically join you to the Blacksmith school.
  • Expert Metal Transmutation no longer requires both Platinum and Cobalt bars to transmute Mithril Bars, it only requires Cobalt Bars. It also now requires Tainted Bright Essence Orbs instead of just Bright Orbs.
  • Corrected the XP awards for transmutation in the Expert and Journeyman Metal Transmutation formulas.
  • Relstaroth now sells Journeyman Lairshaper formulas
  • Kriegan, Kiva and Huma Clothspinner will again show up in the world.
  • Steward's Tour of New Trismus can now be attained and completed by dragons.
  • Biped Festival Masks are now usable only by bipeds.
  • Dragon Festival Head Scales are now usable only by dragons.
  • A new version of the community lair just outside Chiconis exists. The bugged one was removed completely. Players will need to clear their world cache in order to ensure they have the correct version of the world in this area.
  • Fixed some minor bugs in quest "Outfitter: Forest Walkin In Style"
  • Improved the Grulet and Spider Hatchling spawns on Spirit Isle
  • Spirit Isle Tutorial will now reference the proper bound key for Jump.
  • Outfitter: Replenish The Village's Stock of Fax Spools now has you speak to the correct NPC (Johald) after you've created the spools.
  • Brownback Stalkers will now use the proper treasure table (instead of the one for Outliers)
  • Trophy quest "Go Bag 5 Brownback Ears" now properly expects Brownback Ears instead of Brownback Skulls
  • Clerash, the Chiconis Town Marshall, now correctly offers quests to characters between levels 31 and 35.
  • The Drain Strike quest series now has the proper level constraints associated with each quest.
  • Fixed a broken link in Kazrok the Guardian Trainer's dialog.
  • Sshranu the Alchemist Trainer will no longer auto-join you to the Alchemist school when greeted.
  • Dragon Healing Adept quests will no longer be offered to naka!
  • Kerian's final quest to send players to Gerix in Kion now will be given to players who have completed Avarius' quest "Learn about factions" after they have completed the quest.
  • Jacques Alantryn has been replaced with his semi-identical twin, Jacque Alantryn. The new Jacque will offer the same list of masks and headscales on all three servers from events over the years. The new Jacque also charges the same price for all masks and headscales. Masks and Headscales should now also have the same bulk (of 1) and all be stackable so long as they are of the same type. He still requires candy as payment, and has added new items to his inventory for this year.
  • Primal Attack and related objects now has their icons.
  • Many tier 2 items now have icons
  • The Battlefields: Identifying the Leader quest will now properly give out Rank Badges.
  • Knut Granite-Skull now properly shows the items he spends all year stocking.
  • Cleaned up quest "The Head of Urden the Traitor" and fixed it so that it will now properly delete Urden's Head
  • Quest "Priscilla the Shoulder Parrot" will now use the proper Tomas Agua
  • Quest "Go Bag 5 Forest Skulk Arrowheads" is now properly known as "Go Bag 5 Forest Skulk Slate Arrowheads"
  • Shadow Dragon and Lem the Cold will now properly have vulnerability to the Lunus Phylactery
  • Tint on Dye Kits will now match the tint's intended color.
  • Technique "Craft: Alchemy II" no longer lists its requirements twice.
  • Piercing Winds V dragon technique now offers the proper reduction in delay.
  • Cleaned up quest "Gold Rage IV: Snow Beetles" and updated it to accept the killing of Frostbite the named Snow Beetle.
  • Fixed the title for Allanti the Initiate on New Trismus
  • Fixed a broken chat link in Dreveon and Revanus
  • Corrected Vladtmordt's dialog to properly tell you the level requirements for the Replica scale quests.
  • Barin the Watcher in quest "Cleansing the Corruption II" will now tell you he is giving you an ability, to try and minimize confusion.
  • Phoenix Tech Kit now has an icon
  • Flaming, Frozen and Blight Weapon Tech Kits now have icons
  • Calimir's Hide Grip now has an icon
  • Bone Arrowhead Tech Kit now has an icon
  • Cooking Knife formula now has an icon
  • Quest "The Withered Bane" now deletes the items you collect for Frelic immediately upon returning to speak with him. Also, if you choose to create the Cedar Boards, Frelic will now properly speak and end the quest instead of going silent and ignoring you.
  • Quest "The Forest Skulk Threat I" will now properly track the scouting of three sides of the Forest Skulk Village
  • Quest "The Forest Skulk Threat II" will now give feedback after completing each step in the village assault.
  • Dark Crawler Silk no longer lists "Craft: Spinning II" as a technique it is used in.
  • Aviculara Scavenger Silk now lists technique "Craft: Spinning II" as a technique it is used in.
  • Tier 2 techs that called for Aviculara Aggressor Silk now properly reference Aviculara Scavenger Silk instead.
  • Technique Craft: Tailoring II now properly lists Ish'kuk Gatherer's Ear as a component.
  • Techniques Ability: Smash II, Adventure: One Hand Crush II, Craft: Lumbering II, Craft: Woodworking II, and Defense: Spirit Resistance II all now properly list Ish'kuk Gatherer's Shrunken Head as a component.
  • Techniques Statistic: Health II and Statistic: Speed II now require Corpse Fly Wings instead of Muck Fly Wings.
  • Fixed step in quest "Dragon Instant Heal II: Ish'kuk Gatherers" so that it will be visible while killing Ish'kuk Gatherers
  • Fixed a broken chat link in quest "Relic Preserver: Learn about the Dragon Settlement"
  • Quest "Outfitter: Excess Shoulders" will now properly complete after you return to Johald with the crafted items.
  • Hero's Resolve will now properly give the Hero's Resolve effect instead of Heroism.
  • Named mobs used in quest "Medallion of the Storms" now have the proper keywords so that you can loot the necessary items.
  • Corrected an invisible step in quest "Corruption on the Battlefield I" and added additional feedback when you killed sufficient Tainted Spirits.
  • Stoneworking Mastery IX now has the proper constraints so will be given out by as it should.
  • Fixed the constraints on quest "Gerix's Quest: Visit the Grand City of Chiconis" so that it can only be obtained by Dragons.
  • Satyr gathered and processed silver and slate resources now have proper keywords.
  • Morrigan the Alchemist will now properly greet Alchemists.
  • Corrected the description in quest "Earn Title: Grave-Digger"
  • Stone of Revelry now uses a Weapon Crystal icon.
  • Corrected a step dependency problem in quest "Relic Preserver: Recover a Memory Stone" and fixed it so that you speak with Karane, not Dennison, after you have looted the Memory Stone.
  • Corrected a step dependency problem in quest "Relic Hunter: Recover a Memory Stone"
  • Ella the Tailor Trainer in Dalimond now has a proper tag beneath her name.
  • Weak Arbotus will now spawn near King's Cross
  • Quest "Alis' Squirrel Stew" will now properly direct you to the Weak Arbotus
  • Modified Baltorros' persistent dialog so that players won't be told to go to the wrong trophy hunter.
  • Modified spawns on Spirit Island so that they are more consistently available to new players.
  • Quest "Gaileach: The Myloc Queen (Part 2)" will no longer become disabled mid-way through the quest.'
  • Frig Tallowgar at the Imperial Outpost once again will offer crafting quests.
  • The shy NPC's who were hiding behind an invisibility cloak have now reappeared in the world. There should be no more invisible NPC's.
  • Jyansix will once again speak to dragons and should give quests to those who qualify.